News

May 1, 2026
Category: General
Posted by: Keith

The Prosperitas Protocols Trilogy is Live! There is a coupon code in the blog post! 50% off...

 

Apr 20, 2026
Category: General
Posted by: Keith

I am reworking the landing pages. I was not happy with how they looked. Now they will be more consistent and readable. Starting with the oldest products and working my way forward. It is a work in progress at:
https://games.akapplegarth.us

Apr 15, 2026
Category: General
Posted by: Keith

The Cult Engine is now Copper! You can find it HERE!

Jan 24, 2026
Category: General
Posted by: Keith

Get it on DriveThruRPG now!

Jan 13, 2026
Category: General
Posted by: Keith

Check out the blog post to get a 10% off coupon!
Blog Post

Dec 8, 2025
Category: General
Posted by: Keith

It is on the way! Once I get the proof (if there are no more mistakes!), it will be going live soon. This book delves into what makes a memorable NPC. Structured towards the horror genre, but can be applied wider. Lets face it, we only remember a few NPCs, this book will tell you why and how to make your NPCs more memorable and get your players to care about them.

More to come.

Oct 4, 2025
Category: General
Posted by: Keith
Jul 20, 2025
Category: General
Posted by: Keith

You can find out more here: Game.AKApplegarth.us

May 31, 2025
Category: General
Posted by: Keith

My next title is almost done! Check it Where Madness Watches!

May 4, 2025
Category: General
Posted by: Keith

My latest scenario, The Chiaroscuro Descent, just made COPPER! Check it out here: The Chiaroscuro Descent

Jun 6, 2019
Category: General
Posted by: Keith

All done... Well, as good as it gets. I will start posting more stuff soon.

Home

keith_t1 

      Welcome to My World!

 

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Jul 25, 2017
Posted by: Keith

I finally got the rest of the photos and a short writeup done for the XY Plotter project. The gallery for it has been updated too. Not a lot to add here, but I did list off the mods I did to it. Check it out.

K2SO has a new head! After about 30 hour of printing... Yeah... I seriously under estimated how long it took to print originally. The head and neck are assembled. Just needs paint and final assembly onto the base.

Still working on the Talking Skull. Parts are ordered for the sound bit and I am also working on integrating a distance sensor to tell when someone walks up to it to trigger an audio file. Pretty trickey stuff. The base code works to move the jaw in sync with the audio in, but I need it to start upon detection. It will happen, just taking me a bit longer than I would like. Go figure...

TTFN,

Keith


Jul 22, 2017
Posted by: Keith

Just finished printing the last piece for my K2SO head project. Assembly should not take too long (actually, it took a lot longer than I thought - see the project page for more), but finishing will. There is about 20 hours of printing that went into this project. But I am not too happy with the fit of the top of the head. I am going to be reprinting the front, middle,  and back to see if I can get a better fit and hopefully less time required to finish it. I added some pictures to the K2SO gallery so you can see.

I also did some work figuring out how I was going to integrate the RCWL-0516 module into my Talking Skull Project and it is going to be really simple. You only need 3 pins - power, ground and and output. When it detects an living object, it outputs 3.3v on the output pin. And by default, it has a range of ~7 meters. I may have an issue with the 360 degree detection though. The next part of the project is figuring out the sound level module and getting that working with the Arduino moving the jaw. Which actually turned out quite simple. I did order a MP3 player that will be triggered by the detector module. Once that gets in I can move forward on this project.

I do have the camera to put into InMoov's eye. I am just trying to figure out how to route the USB cable from they eye and out the neck. I am pretty sure I am going to need to disassemble InMoov again...

TTFN,

Keith


Jul 19, 2017
Posted by: Keith

Got the gallery sorted out. It now works correctly. This new version (2.2.2) of CMS Made Simple has a few bugs I had to work around. The major ones, are taken care of, but for some reason the self linking is not working correctly, so I had to go back and fix all of the links to the internal web pages. Hopefully, the next release will fix it.