News

Jun 2, 2026
Category: General
Posted by: Keith

It is FINALLY LIVE! Find it on DriveThruRPG!

May 1, 2026
Category: General
Posted by: Keith

The Prosperitas Protocols Trilogy is Live! There is a coupon code in the blog post! 50% off...

 

Apr 20, 2026
Category: General
Posted by: Keith

I am reworking the landing pages. I was not happy with how they looked. Now they will be more consistent and readable. Starting with the oldest products and working my way forward. It is a work in progress at:
https://games.akapplegarth.us

Apr 15, 2026
Category: General
Posted by: Keith

The Cult Engine is now Copper! You can find it HERE!

Jan 24, 2026
Category: General
Posted by: Keith

Get it on DriveThruRPG now!

Jan 13, 2026
Category: General
Posted by: Keith

Check out the blog post to get a 10% off coupon!
Blog Post

Dec 8, 2025
Category: General
Posted by: Keith

It is on the way! Once I get the proof (if there are no more mistakes!), it will be going live soon. This book delves into what makes a memorable NPC. Structured towards the horror genre, but can be applied wider. Lets face it, we only remember a few NPCs, this book will tell you why and how to make your NPCs more memorable and get your players to care about them.

More to come.

Oct 4, 2025
Category: General
Posted by: Keith
Jul 20, 2025
Category: General
Posted by: Keith

You can find out more here: Game.AKApplegarth.us

May 31, 2025
Category: General
Posted by: Keith

My next title is almost done! Check it Where Madness Watches!

May 4, 2025
Category: General
Posted by: Keith

My latest scenario, The Chiaroscuro Descent, just made COPPER! Check it out here: The Chiaroscuro Descent

Jun 6, 2019
Category: General
Posted by: Keith

All done... Well, as good as it gets. I will start posting more stuff soon.

Home

May 28, 2026

When Players Become the Conspiracy


Posted by: Keith

One of the hardest psychological elements to navigate in conspiracy horror is player agency. If players feel like they're on a railroad—like their choices don't matter and they're just watching a predetermined conspiracy unfold—the horror collapses into frustration. But there's a deeper horror available: player complicity. The moment when a player realizes they made a choice that, in retrospect, furthered the conspiracy's goals. They helped someone they shouldn't have. They trusted the wrong person. They revealed information that got someone killed. They became, unknowingly, a tool of the conspiracy.

This only works if players genuinely have agency. Their choices must matter. They must be able to make mistakes that have consequences. They must be able to align with the wrong faction because they didn't know better, or because it seemed strategically sound at the time. The Engine serves this by creating conspiracies with internal logic, not GMs with predetermined outcomes. When NPCs have real motivations and real conflicts, their responses to player actions become somewhat predictable but not fully scripted. Players can figure out how to manipulate the system. They can turn factions against each other. But every move has consequences. The web shifts. And sometimes those shifts benefit the conspiracy in ways the players didn't anticipate.

The most profound horror in conspiracy play isn't supernatural. It's moral. In traditional horror, players face external threats—monsters, cultists, cosmic entities. They band together against a clear enemy. Morality is straightforward: defeat the threat, save the people, restore the world. In conspiracy horror, moral clarity evaporates. Because every member of a conspiracy, from the leadership down to the foot soldiers, has reasons. The cultist protecting forbidden knowledge might genuinely believe they're preventing worse harm. The bureaucrat facilitating occult projects might think they're funding legitimate research. The agent sabotaging investigations might believe they're protecting innocents from knowledge that would destroy them.

The web is ready. The players will pull the first thread. And then they'll realize they've been part of it the whole time. The Conspiracy Engine releases JUNE 1st!