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The Prosperitas Protocols Trilogy is Live! There is a coupon code in the blog post! 50% off...
I am reworking the landing pages. I was not happy with how they looked. Now they will be more consistent and readable. Starting with the oldest products and working my way forward. It is a work in progress at:
https://games.akapplegarth.us
The Cult Engine is now Copper! You can find it HERE!
Check out the blog post to get a 10% off coupon!
Blog Post
It is on the way! Once I get the proof (if there are no more mistakes!), it will be going live soon. This book delves into what makes a memorable NPC. Structured towards the horror genre, but can be applied wider. Lets face it, we only remember a few NPCs, this book will tell you why and how to make your NPCs more memorable and get your players to care about them.
More to come.
You can find out more here: Game.AKApplegarth.us
My next title is almost done! Check it Where Madness Watches!
My latest scenario, The Chiaroscuro Descent, just made COPPER! Check it out here: The Chiaroscuro Descent
All done... Well, as good as it gets. I will start posting more stuff soon.
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Scale Without Breaking
The same conspiracy framework works at vastly different scales because the structure doesn't change—only the scope. At the local level, conspiracies are personal. A small-town secret society where everyone knows each other's real names. A family bloodline protecting something buried under the town cemetery. A local business that's a front for something stranger. At this scale, conspiracy horror is about intimate betrayal. It's discovering that the kindly librarian is part of something ancient. It's learning that the town council has been protecting a secret for generations.
At the regional level, conspiracies become institutional. Multiple factions with overlapping interests. Bureaucratic complexity. Information compartmentalization. Players must navigate not just a single organization but a network where different groups don't even know each other exist. At this scale, conspiracy horror is about realizing that corruption is systemic. It's not one bad actor—it's a whole system designed to perpetuate secrets. The cops are compromised. The city council is compromised. The university is compromised. Every institution that should be trustworthy has been infiltrated.
At the global level, conspiracies become almost incomprehensibly vast. International organizations. Ancient orders that have existed for centuries. Competing factions on a planetary or cosmic scale. Individual investigators feel like insects trying to understand the intentions of a whale. At this scale, conspiracy horror is about insignificance and inevitability. Your players aren't trying to stop the conspiracy—they're trying to survive it, or to understand their small role in something vastly larger than themselves. The conspiracy might be too entrenched to defeat. The best they can do is disrupt a small piece of it and hope that's enough.
Small horrors. Systemic corruption. Mythos-level threat. The Conspiracy Engine handles all three. Same mechanics. Different scope. Same paranoia.
ttfn,
Keith
