News

Jun 2, 2026
Category: General
Posted by: Keith

It is FINALLY LIVE! Find it on DriveThruRPG!

May 1, 2026
Category: General
Posted by: Keith

The Prosperitas Protocols Trilogy is Live! There is a coupon code in the blog post! 50% off...

 

Apr 20, 2026
Category: General
Posted by: Keith

I am reworking the landing pages. I was not happy with how they looked. Now they will be more consistent and readable. Starting with the oldest products and working my way forward. It is a work in progress at:
https://games.akapplegarth.us

Apr 15, 2026
Category: General
Posted by: Keith

The Cult Engine is now Copper! You can find it HERE!

Jan 24, 2026
Category: General
Posted by: Keith

Get it on DriveThruRPG now!

Jan 13, 2026
Category: General
Posted by: Keith

Check out the blog post to get a 10% off coupon!
Blog Post

Dec 8, 2025
Category: General
Posted by: Keith

It is on the way! Once I get the proof (if there are no more mistakes!), it will be going live soon. This book delves into what makes a memorable NPC. Structured towards the horror genre, but can be applied wider. Lets face it, we only remember a few NPCs, this book will tell you why and how to make your NPCs more memorable and get your players to care about them.

More to come.

Oct 4, 2025
Category: General
Posted by: Keith
Jul 20, 2025
Category: General
Posted by: Keith

You can find out more here: Game.AKApplegarth.us

May 31, 2025
Category: General
Posted by: Keith

My next title is almost done! Check it Where Madness Watches!

May 4, 2025
Category: General
Posted by: Keith

My latest scenario, The Chiaroscuro Descent, just made COPPER! Check it out here: The Chiaroscuro Descent

Jun 6, 2019
Category: General
Posted by: Keith

All done... Well, as good as it gets. I will start posting more stuff soon.

Home

May 14, 2026

Nodes, Links, and the Living Web


Posted by: Keith

Every conspiracy in the Engine is built from five interacting elements. Nodes are organizations, agents, and loci of power—each has a motive, leadership style, resources, vulnerabilities, and secrets. Nodes can be minuscule or global. Links are ties between Nodes. Some are visible, some hidden. All define how information, trust, and fear travel. Links shape the network. Masks are the outward faces of a node—what's seen or believed by outsiders. Masks drive suspicion and social tension.

Secrets are the critical information that binds the web. Secrets are leverage, risk, and revelation triggers. And Shifts are the system's adaptive response. When events threaten the network, Shifts change alliances, fracture support, or escalate risks—all autonomously. These five elements interact without GM intervention once you set them in motion. You build the structure. The structure generates the story.

Here's a sample web: The Archivists' Guild (regional node, mask: civic archivists, secret: safeguarding anomalous records). Whitmore Trust (corporate foundation shell, mask: philanthropy, secret: funding occult projects to control information). Local History League (town cell, mask: social club, secret: hosts covert meetings). The Guild gets grants from Whitmore. The Guild provides hiding spots. The vice president of the Guild sits on the Trust board. A local archivist feeds forbidden data to the Guild. Investigation triggers a funding freeze. The Guild splinters. The archivist receives a threat. Players must intervene or accept consequences.

That's the Red Thread Protocol—one page, functional, ready for play. The Conspiracy Engine gives you the tools to build webs like this in minutes or spend hours constructing something vast and layered. Either way, it adapts when your players touch it. Four more tools. One growing web.

The Conspiracy Engine launches soon.

 

ttfn,

Keith