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The Prosperitas Protocols Trilogy is Live! There is a coupon code in the blog post! 50% off...
I am reworking the landing pages. I was not happy with how they looked. Now they will be more consistent and readable. Starting with the oldest products and working my way forward. It is a work in progress at:
https://games.akapplegarth.us
The Cult Engine is now Copper! You can find it HERE!
Check out the blog post to get a 10% off coupon!
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It is on the way! Once I get the proof (if there are no more mistakes!), it will be going live soon. This book delves into what makes a memorable NPC. Structured towards the horror genre, but can be applied wider. Lets face it, we only remember a few NPCs, this book will tell you why and how to make your NPCs more memorable and get your players to care about them.
More to come.
You can find out more here: Game.AKApplegarth.us
My next title is almost done! Check it Where Madness Watches!
My latest scenario, The Chiaroscuro Descent, just made COPPER! Check it out here: The Chiaroscuro Descent
All done... Well, as good as it gets. I will start posting more stuff soon.
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Three Scenarios. One Week. Here's What's Inside.
It's out. Here's what's actually in the box.
The Prosperitas Protocols Trilogy is three linked modern-day Pulp Cthulhu one-shots, each designed to run in a single three-to-four hour session. They connect into a mini-campaign, but every one of them works as a complete standalone scenario.
Threshold Station — Mojave Desert. An abandoned Cold War bunker where a dimensional breach has been barely contained since 1954. A viral video. A missing woman. A cult that's been watching and waiting for the right moment for decades. The investigators have a few hours before that moment arrives.
Stony Ground Salvage — Florida Keys. A research yacht grounded on a reef, a dead crew that isn't entirely staying dead, and three stone obelisks that were pulled from the deepest ocean trench on Earth and absolutely should not have been. Something vast and wounded is rising to take them back.
The Curator's Collection — New Orleans, the quiet days after Carnival. A private auction at a Garden District estate. A basement that's been prepared for thirty-nine years. A man named Edmund Voss who is brilliant, pragmatic, and almost ready. The investigators have until midnight.
Six pregenerated investigators are included — each one with specific personal connections to all three scenarios, built to create real investment at the table from session one.
Written for Pulp Cthulhu. Your investigators are capable. They can push back. They can win. But it costs something, and by the end of the trilogy the world should feel different to everyone at the table.
Launching on the Miskatonic Repository this week. Here is the link.
50% Discount for my readers! - 91de0b0cd4
ttfn,
Keith
