News

Sep 30, 2026
Category: General
Posted by: Keith
Aug 19, 2026
Category: General
Posted by: Keith

 

 

Jul 27, 2026
Category: General
Posted by: Keith

It is LIVE! Get it on 

DriveThruRPG

Jun 15, 2026
Category: General
Posted by: Keith

Get The Horror GM ToolKit is LIVE! Get it on DriveThruRPG!

Jun 2, 2026
Category: General
Posted by: Keith

It is FINALLY LIVE! Find it on DriveThruRPG!

May 1, 2026
Category: General
Posted by: Keith

The Prosperitas Protocols Trilogy is Live! There is a coupon code in the blog post! 50% off...

 

Apr 20, 2026
Category: General
Posted by: Keith

I am reworking the landing pages. I was not happy with how they looked. Now they will be more consistent and readable. Starting with the oldest products and working my way forward. It is a work in progress at:
https://games.akapplegarth.us

Apr 15, 2026
Category: General
Posted by: Keith

The Cult Engine is now Copper! You can find it HERE!

Jan 24, 2026
Category: General
Posted by: Keith

Get it on DriveThruRPG now!

Jan 13, 2026
Category: General
Posted by: Keith

Check out the blog post to get a 10% off coupon!
Blog Post

Dec 8, 2025
Category: General
Posted by: Keith

It is on the way! Once I get the proof (if there are no more mistakes!), it will be going live soon. This book delves into what makes a memorable NPC. Structured towards the horror genre, but can be applied wider. Lets face it, we only remember a few NPCs, this book will tell you why and how to make your NPCs more memorable and get your players to care about them.

More to come.

Oct 4, 2025
Category: General
Posted by: Keith
Jul 20, 2025
Category: General
Posted by: Keith

You can find out more here: Game.AKApplegarth.us

May 31, 2025
Category: General
Posted by: Keith

My next title is almost done! Check it Where Madness Watches!

May 4, 2025
Category: General
Posted by: Keith

My latest scenario, The Chiaroscuro Descent, just made COPPER! Check it out here: The Chiaroscuro Descent

Jun 6, 2019
Category: General
Posted by: Keith

All done... Well, as good as it gets. I will start posting more stuff soon.

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Oct 12, 2026
Posted by: Keith

Every occupation in Kits 13–18 was built around the same question: what kind of pressure does this role naturally generate in play?


I did not want these to be just lists of skills with flavor text attached. I wanted each occupation to create scenes, relationships, conflicts, and obligations that would keep mattering after character creation. That is why every kit begins with a Pulp Lens and then expands through Career Paths, roleplaying guidance, and Keeper Ready Hooks.

The Private Security Bodyguard is not just someone who can fight and spot danger. The role immediately raises questions about who they are protecting, what that principal knows, and how far professional obligation should go when the threat stops being human. The Clergy/Faith Leader is not simply “the religious one”. That occupation works because it puts pastoral care, spiritual interpretation, institutional expectations, and real human suffering into direct contact with the impossible.

The same logic shaped the others. The True Crime Podcaster carries public visibility and a relationship with audience trust. Urban Search Rescue brings technical competence in disaster environments and the psychological distinction between people who can still be saved and those who cannot. The Anthropologist/Ethnographer starts from careful observation and professional distance, then forces that distance to break down. The Underground Fighter is built around pain, endurance, cash economy violence, and the moment when physical intuition registers that an opponent is no longer moving like a human being.

That is the core design philosophy of the line. Every occupation should do three things: establish tone, create hooks, and remain useful during play. If a role feels strong at character creation but disappears once the scenario starts, it has not done enough. These kits are meant to keep generating momentum long after the sheet is filled out.

TTFN,

Keith


Oct 5, 2026
Posted by: Keith

With Modern Operatives — Occupation Kits 13–18, I wanted to write about a different kind of modern pulp investigator. Not only the people who go looking for danger, but the people whose work requires them to stay in the room when everyone else leaves: the bodyguard who keeps a client alive, the clergy member who sits with fear and grief, the rescuer who enters damaged structures, the ethnographer who keeps observing when the pattern stops making sense, the podcaster who cannot stop following the story, and the fighter who survives by enduring more than they should.

These roles are all built around a particular kind of pressure. They do not begin with abstract curiosity. They begin with responsibility, duty, obsession, belief, protection, or survival, and that changes how they meet the Mythos. When these characters recognize that something is wrong, they are not only reacting as investigators. They are reacting as professionals whose existing worldview is under attack.

That was the starting point for the set. I wanted occupations where competence makes the horror sharper, not safer. A bodyguard knows how threats move through space. A faith leader knows what spiritual crisis sounds like. An urban search-and-rescue specialist knows what a damaged structure should and should not do. An anthropologist knows how people build meaning. A true crime podcaster knows when an official story has a hole in it. An underground fighter knows exactly what a human body feels like when it is trying to hurt you.

In each case, the profession creates the baseline. The Mythos becomes frightening because it violates that baseline in ways the character is qualified to notice. These are not random witnesses. They are the people most likely to recognize that reality has stopped behaving correctly.

TTFN,

Keith


Sep 28, 2026
Posted by: Keith

Pulp Cthulhu: Modern Operatives — Occupation Kits 7–12 is now live!

This second set expands the Modern Operatives line with six more contemporary occupations built for Pulp Cthulhu campaigns. These roles are designed for investigators who work at the edge of crisis: people who deal with death, emergency medicine, remote terrain, dangerous knowledge, human desperation, and the deep water beyond the edge of help.

Kits 7–12 includes:

•       Forensic Pathologist

•       Street Paramedic

•       Wilderness Survival Expert

•       Occult Antiquarian

•       Crisis Negotiator

•       Maritime Professional

Each occupation includes a Pulp Lens, multiple Career Paths, Occupation Skills, Talents Spotlight, archetype pairings, useful items, and roleplaying guidance. Every kit also includes Keeper Ready Hooks designed to bring the character directly into a Mythos investigation through their work, contacts, responsibilities, and worst professional memories.

The goal of the Modern Operatives series has always been to offer more than a job title. These are roles built to carry tone, hooks, and tools into a campaign. They give players characters with a clear place in the world, and they give Keepers institutions, relationships, pressures, and scenario ideas that can grow with the game.

Kits 7–12 is especially for campaigns where the horror enters through professional certainty. The body that should not look like that. The emergency call that cannot be explained. The track in the wilderness that does not belong to anything known. The artifact that should have stayed buried. The voice on the line that does not follow human rules. The thing beneath the surface that does not appear on any chart.

If your modern pulp campaign needs experts, survivors, researchers, responders, and professionals who know enough to recognize the impossible, Modern Operatives — Occupation Kits 7–12 is ready for your table.

Thank you for supporting my work and for following this series. I hope these occupations give your players strong characters to inhabit, give your Keepers immediate campaign fuel, and lead your tables into exactly the kind of trouble they came looking for.

Get it on DriveThruRPG!

TTFN,

—A. Keith Applegarth