News

Jan 24, 2026
Category: General
Posted by: Keith

Get it on DriveThruRPG now!

Jan 13, 2026
Category: General
Posted by: Keith

Check out the blog post to get a 10% off coupon!
Blog Post

Dec 8, 2025
Category: General
Posted by: Keith

It is on the way! Once I get the proof (if there are no more mistakes!), it will be going live soon. This book delves into what makes a memorable NPC. Structured towards the horror genre, but can be applied wider. Lets face it, we only remember a few NPCs, this book will tell you why and how to make your NPCs more memorable and get your players to care about them.

More to come.

Oct 4, 2025
Category: General
Posted by: Keith
Jul 20, 2025
Category: General
Posted by: Keith

You can find out more here: Game.AKApplegarth.us

May 31, 2025
Category: General
Posted by: Keith

My next title is almost done! Check it Where Madness Watches!

May 4, 2025
Category: General
Posted by: Keith

My latest scenario, The Chiaroscuro Descent, just made COPPER! Check it out here: The Chiaroscuro Descent

Jun 6, 2019
Category: General
Posted by: Keith

All done... Well, as good as it gets. I will start posting more stuff soon.

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Jan 31, 2026
Posted by: Keith

There’s a reason so many horror campaigns eventually circle back to cults. They’re not just “robed villains with knives”—they’re belief systems, social structures, and emotional traps your players can slowly uncover. In The Cult Engine, I leaned hard into that idea: cults as organizations that shape identity, offer meaning, and demand a price in return.

When a group has a coherent doctrine, a history, and recognizable tactics, it stops feeling like a one‑session obstacle and starts feeling like a living presence in your world. The Cult Engine breaks that down into foundations (what they believe), structure (how they operate), psychology (how they recruit and keep people), and practical tools to actually use those ideas at the table.

If you’d like to follow what I’m doing with cult‑driven horror—and get notified when new tools and books go live—head over to my “coming soon” page and bookmark it or share it around:
https://games.akapplegarth.us/comingsoon.html


Jan 24, 2026
Posted by: Keith

When I first sat down to write How to Create Unforgettable NPCs: The Horror Keeper’s Companion for Any System, I wasn’t thinking about “launch day.” I was thinking about that feeling at the table when everyone goes quiet and waits for you to open your mouth—and you realize the NPC in front of them was supposed to be a throwaway.

I wrote this book for that moment.


Why I Wrote This Book
For more than two decades of running horror games, I’ve watched the same pattern play out: the monster is scary, the mystery is fun, but the thing people talk about weeks later is the old boarding house owner, the nervous researcher, the broken veteran who saw too much.

Those characters weren’t born from perfect prep. They were born from panic, instinct, and a desperate attempt to make someone feel real in about 30 seconds. Over time, I realized that’s where horror lives—not in stat blocks, but in the human faces carrying terrible knowledge, impossible choices, and very personal stakes.

This book grew directly out of that struggle:

  • How do you improvise an NPC under pressure and still make them feel human?
  • How do you make horror NPCs more than quest-givers with creepy quirks?
  • How do you keep things intense without crossing your players’ lines?

I didn’t see anyone answering those questions in a way I could actually use at the table—so I wrote the resource I kept wishing existed.


What This Book Tries to Do Differently
I didn’t want another book full of generic “give them three traits and a secret” advice. I wanted something I could toss next to my GM screen and use whether I had three weeks to prep or thirty seconds while my players stared at me.

So this book focuses on:

  • Speed under pressure
    Methods for 30‑second and 3‑minute NPC creation that still produce characters with emotional depth and clear motivation, so you’re not sacrificing humanity just because you’re improvising.
  • Psychology, not just plot
    Tools for building NPCs around trauma, trust, guilt, and moral compromise—things that actually drive horror—rather than just “this one has a scar and a funny accent.”
  • System‑neutral design
    There are no stat blocks here. The goal is to give you characters you can drop into Call of Cthulhu, Delta Green, World of Darkness, Mothership, or your own homebrew without conversion.
  • Real networks of people, not isolated cameos
    Guidance on weaving NPCs into ongoing campaigns, building webs of relationships, and turning a town or organization into a living ecosystem instead of a sequence of disconnected encounters.
  • Safety and responsibility built in
    A frank look at horror safety tools, harmful stereotypes, and how to handle trauma and mental illness in ways that respect the people at your table while still delivering intense, memorable stories.
    I’m proud that this book treats horror NPCs as both powerful storytelling tools and portrayals of people that matter.


How I Hope You’ll Use It
My hope is that this doesn’t end up as a pretty PDF you read once and forget or a book that just sits on a shelf. I wrote it to be dog‑eared, highlighted, and pulled up in the middle of a session when your players zig instead of zag.

You might use it to:

  • Save a session when the “unimportant” nurse becomes the most interesting person in the hospital.
  • Build a recurring antagonist whose presence makes the table tense the second they appear.
  • Turn a small town into a web of secrets, alliances, and grudges your players can actually get lost in.
  • Ground cosmic horror in real, flawed, memorable people so the stakes feel personal instead of abstract.

If this book does its job, your players will start asking, “What happened to that librarian?” or “Do you think we can trust the sheriff?”—and that’s when you know the horror has sunk in.


Going Live (and What Comes Next)
So: the book is live.

That sentence feels small compared to the hours of late-night writing, testing tables at real tables, rewriting examples after actual games, and wrestling with how to make horror sharper and safer at the same time.

If you decide to pick it up, thank you. You’re trusting me with a piece of your table, and I don’t take that lightly.

If you share it with another Keeper/GM/Storyteller, thank you twice. This whole thing started as one GM trying to make that one “throwaway” NPC feel real. If it helps you do the same—even once—that’s worth all the work that went into it.

If you have questions, want to talk about how to adapt the tools to your system, or just want to tell me about an NPC your group still talks about, I genuinely want to hear those stories.

Welcome to launch day.

Welcome to a book full of people your players won’t forget.

Find it here: How to Create Unforgettable NPCs

Here is a discount code (good until 3/28/2026): https://www.drivethrurpg.com/browse.php?discountId=94cc9b1d35

As always you can find out more here at Applegarth Games!

ttfn,

aka


Jan 20, 2026
Posted by: Keith

 

Every Keeper Has That NPC Who Got Away
You meant to jot their name down. Maybe you even said, “I’ll come back to them later.” But every game master knows—some NPCs haunt you long after the session ends.

The NPCs Are Coming Back
In just a few weeks, Creating Unforgettable NPCs: The Horror Keeper’s Companion arrives—a complete toolkit for breathing emotion, fear, and realism into the people who carry your horror stories. From the “3‑Minute NPC Method” to advanced horror‑psychology tables, this book gives you an arsenal for summoning characters players will never forget.

Built for GMs Who Live in the Moment
Whether you run Call of CthulhuDelta Green, or an indie one‑shot, these tools are built for Keepers who thrive in chaos. Say goodbye to blank stares and hello to spontaneous depth. Every table becomes a story just waiting to erupt.

Don’t Miss the Manifestation
The book drops next month. Make sure you’re on the list. Visit the Coming Soon page and try the free NPC Generator—a taste of what’s about to emerge from the dark.

P.S. Check the bottom of the page, there is a link to a web app I wrote using the book to generate NPCs. Check it out! Coming Soon to DriveThruRPG!

ttfn,
aka